Clint and Ka open the video on the range, explaining that they’re taking their top 10 Call of Duty Modern Warfare 2 loadouts and matching them to real-world firearms. Clint introduces his first choice, the TAC 56, represented by the FN SCAR 16 chambered in 5.56. He has it configured almost exactly like his in-game setup, with a HuxWrx Flow 5.56K sound suppressor, a light and laser combination, a holographic sight, a different rear grip, and an angled foregrip for better ergonomics. He mentions that the platform also has other receiver options, including a 6.5 Creedmoor marksman-style configuration and a 7.62 NATO battle rifle variant that many shooters enjoy. Compared with the previous Modern Warfare title, he feels this version of the TAC 56 is a huge improvement and calls it one of his favorite 5.56 rifles both in the game and in real life. On the range, he runs several magazines through the SCAR 16, commenting on how smooth and enjoyable it is to shoot and joking about his Ghost-inspired cosplay while asking viewers what they think of his setup.
Ka follows up with the M13B, which corresponds to the SIG MCX Spear LT in 5.56. He notes that it released in the game around the same time the real rifle became available. His build uses a 60-round magazine, an EOTech optic, and an angled foregrip, mirroring his preferred in-game configuration except for the missing suppressor. He emphasizes how controllable it is, with very manageable recoil and solid performance, and jokes that he has rescued Clint many times in multiplayer while running this rifle as his primary. On the range, he demonstrates how smoothly it shoots and remarks that it feels just as good in reality as it does in the game. Clint then transitions to the Lachmann Sub, based on the MP5 in 9mm. He explains that it uses a roller-delayed action and is outfitted with a Trijicon RMR red dot, a weapon light, an angled foregrip, and a HuxWrx Cash 9K sound suppressor. The setup also includes an SB Tactical brace and a Franklin Armory binary trigger that fires on both the pull and the release, allowing very fast strings of fire with soft recoil. Clint notes that this configuration closely matches the feel of the dominant close-quarters platform that many players favor in Modern Warfare 2.
Ka presents the SPR 208, represented in real life by a Bergara B14 bolt-action rifle chambered in 6.5 Creedmoor. In the game it is categorized as a marksman rifle and is popular with quick-scoping players, many of whom run it with iron sights for style points. On the range, Ka experiments with iron sights as well, noting that while it looks cool, he personally prefers a scope for practical shooting. He comments on the rifle’s accuracy and explains that in capable hands it can deliver decisive hits with a single well-placed shot. Clint then moves to the FSS Hurricane, recreated by combining an AR-57 upper with a standard AR-15 or M4 lower, feeding 5.7x28mm from a top-mounted magazine. He points out the very light recoil, high rate of fire, and the way spent brass is ejected downward through the magazine well. Although the charging handle location differs from the in-game model, he feels that the overall handling and performance closely match the controllable, high-capacity, close-quarters platform that players recognize from Modern Warfare 2.
Ka introduces the AK-74, known in-game as the Kastov 545, built on the classic Kalashnikov pattern but chambered in 5.45x39mm. He notes that this family of rifles is among the most widely used shoulder-fired platforms in the world. While some shooters question its accuracy compared with other modern designs, it has a strong reputation for reliability and durability. On the range, the 5.45x39mm rifle shows smooth recoil and noticeable impact on steel targets, reinforcing its status as a dependable service rifle. Clint then showcases an M16 configured similarly to the rifle he was issued in the Marine Corps. It is chambered in 5.56 with a 20-inch barrel, an ACOG optic, a vertical foregrip, and a sound suppressor. He remarks that the three-round burst mode, often criticized in real life, actually works surprisingly well in Modern Warfare 2. While shooting on the range, he comments on the familiar handling characteristics and notes that the M16’s long tenure in U.S. military service reflects its solid performance and reliability over decades of use.
Ka moves on to the Mark 2 Carbine, represented in reality by a Marlin lever-action rifle chambered in .45-70 Government. He references its pop-culture connection to Jurassic World and explains that in the game it is portrayed as a powerful marksman-style lever-action option. The .45-70 cartridge is described as a heavy-hitting “45 caliber” round, suitable for large game and, in the game’s context, for quickly dealing with opponents at medium range. Ka notes that many players run it with a scope in Modern Warfare 2, though he personally likes shooting lever guns with iron sights in real life. On the range, he tests the rifle with a scope, pointing out the size of the .45-70 cartridges and the strong but manageable recoil. He emphasizes how the combination of lever-action operation and substantial energy makes it feel like a hard-hitting, precision-oriented choice compared with the semi-automatic rifles featured earlier in the video.
Clint then covers the Expedite 12, which corresponds to the Benelli M4 semi-automatic shotgun. He describes it as a piston-driven 12 gauge that excels both in the game and on the range thanks to its fast cycling and strong downrange performance. His main critique is the overall length, suggesting that a collapsible stock would make it handier in tight spaces. On the range, he first loads 1-ounce slugs, sending substantial lead downrange with noticeable recoil but very quick follow-up shots due to the semi-automatic action. He then switches to double-aught buckshot, mirroring a common in-game load choice, and fires a short string to demonstrate its close-range capability. Clint concludes that the Expedite 12’s blend of rapid operation and heavy payloads cements its role as a dominant shotgun platform in Modern Warfare 2 and a highly capable tactical shotgun in real-world applications.
Ka wraps up the main list with the Desert Eagle, known in Modern Warfare 2 as the .50 GS. He explains that the design originated with IMI around 1979, first offered in .357 Magnum before later being chambered in .50 caliber. He speculates that the move to .50 AE was intended to create a very powerful handgun and jokes about its ability to handle extremely demanding tasks. On the range, he fires the .50-caliber pistol one-handed to show just how much recoil and muzzle rise it produces. Even with his large hands, he finds the grip and overall dimensions challenging, underscoring how oversized it is compared with typical service pistols. He characterizes it as a “beast” and compares it to the Mark 2 Carbine’s heavy-hitting nature, but in handgun form, which lines up with its reputation as one of the most formidable sidearms in the game.
To close the video, Clint offers an honorable mention: the Chimera, which appears frequently in the Modern Warfare 2 campaign in the hands of Captain Price. Its real-life counterpart is the Honey Badger chambered in .300 Blackout. Clint’s example is a compact, suppressed configuration with an EOTech optic, emphasizing its short overall length and integrally suppressed-style setup optimized for subsonic ammunition. He notes that the rifle is manufactured by Q and highlights the company’s connection to New Hampshire’s “Live Free or Die” motto. On the range, he demonstrates how quiet and controllable the platform is, pointing out how well the .300 Blackout cartridge pairs with a short barrel and sound suppression. The Honey Badger’s combination of a small footprint, .300 Blackout chambering, and suppressor-ready design makes it a distinctive option that translates well from the game’s depiction to practical real-world use, especially in roles where maneuverability and reduced sound signature are priorities.