The video opens with the Class of Arms crew introducing themselves: Jason, Brandon, and Josh. They explain that they spent the weekend grinding the Modern Warfare 4 beta and decided to rank their top five guns based on how they performed in-game and how they relate to real-world counterparts. They joke about recent Call of Duty titles, saying Zombies has been the main thing keeping the last few entries interesting, and note that this is the first COD in a while they are genuinely excited about. The official release date of October 23rd is mentioned, and Jason admits he is not usually a big multiplayer guy and often gets carried by the others. Early on, they tease some of the standout builds they will cover, including a Desert Eagle in a chassis system, and hint that they would love to see a company like Flux actually make a Deagle chassis in real life. With that setup, they roll into the countdown starting at number five.
For the number five spot, the hosts pick the Benelli M2 G1, a new variant of the classic M2. They explain that this model uses a different operating system than the traditional dual-piston setup of the Benelli M4, describing it as a rear operating piston system that channels the recoil more centrally through the gun. On the real shotgun, they point out upgraded features that shooters typically pay to add aftermarket: M-LOK slots for accessories, aggressive texturing on the furniture, ribbing along the forend, an extended or adjustable stock, and a tube that can hold a generous number of shells. In the beta, their favorite way to run the M2 G1 is with slugs and an LPVO optic, laughing about how wild it is to have a shotgun with a low-power variable optic in a fast-paced multiplayer match. They comment that the hit registration feels a bit off at times, but they love how the recoil animation is portrayed: the gun drives straight back and then up in a way that looks and feels closer to real shooting than many games manage. Jason mentions that shotguns are his specialty, and he appreciates that detail. They talk about using the M2 G1 as an overkill secondary: you run your main rifle, then swap to the shotgun when you push into a building, clear rooms with slug shots, and then switch back to your primary when you exit. One of them notes that he mostly plays the Kill House mode where weapons are pre-selected, but when he can choose, a slug shotgun with an LPVO is a blast. They also briefly mention other shotguns in the beta, like one with incendiary or explosive-style rounds that feel like shooting flares at people, and reference Apex-style explosive ammo options that add to the chaos.
The discussion around the Benelli M2 G1 transitions into a broader comparison between in-game behavior and real-world hardware. They reiterate how the M2 G1’s recoil impulse in reality is centered and smooth thanks to the rear operating piston system, and how the in-game animation surprisingly captures that straight-back-then-up motion instead of the exaggerated muzzle flip common in shooters. They emphasize the practical benefits of the real gun’s features—M-LOK for lights and accessories, textured grip surfaces for control, and a stock that can be adjusted for comfort and length of pull. From there, they move into their next pick, the Q Fix rifle, which stands in for the in-game Oras 86. They explain that the real Q Fix they have on the table is a 16-inch .308 rifle fitted with a Spek Easy-style suppressor, while the game portrays a shorter, fictionalized 12-inch .86-caliber version with a hybrid Sig/Vortex-style optic. The hosts note that the game’s version fires ultra-quiet subsonic .86 ammunition, clearly inspired by Q’s marketing and the growing popularity of 8.6 blackout concepts in the firearms world.
The focus shifts to how the Q Fix performs in the Modern Warfare 4 beta. In-game, they run it with a Vortex-style optic and subsonic 8.6 rounds that are dramatically quieter than most suppressed rifles. Under night vision, the rounds are easy to track visually, almost like subtle tracers, which makes follow-up shots intuitive. The hosts describe the rifle as shooting very flat, allowing players to stay on target and watch impacts, and one of them recalls landing a hip-fire double kill that made the gun feel almost unfair. They joke that Q’s real-world marketing has made the rifle a natural fit for video games, and the beta leans into that mystique. After covering the Q Fix, they pivot to the Desert Eagle, which appears in the beta as a powerful secondary. The hosts highlight a particularly outrageous build: a Desert Eagle dropped into a full chassis system with a vertical foregrip and a full-auto conversion. In the game, this setup makes it easy to chain headshots and secure consistent one-shot eliminations on tight maps like Kill House, turning it into a brutal close-quarters option. They stress that such a full-auto Desert Eagle chassis would be wildly impractical and punishing to shoot in real life, but in the beta it becomes a flashy, high-skill sidearm that rewards aggressive players who can control it.
Next, the hosts bring out the Daewoo/Han 86, a 5.56 rifle derived from the AR-18 design that once served as a main service rifle for South Korea. They explain that it uses a long-stroke piston system and note that the example on the table is in pristine condition, with only a few function-testing rounds through it, so they are reluctant to beat it up for range footage. In the beta, the Daewoo-style rifle is one of the earliest unlocks and quickly became a favorite of their colleague Ryan, who is mentioned even though he is not present for the filming. They talk about another early-unlock rifle whose iron sights look cool but are not very practical for them; they prefer to mount a Picatinny high-rise optic to get a better sight picture and faster target acquisition. From there, they move into a set of honorable mentions. One is a PPS41 standing in for the in-game PPSH43, and they point out differences such as the wood stock and magazine style. They lightly criticize Call of Duty for lumping different historical models together under a single in-game label, but concede that some simplification is understandable, especially when older guns like Mosin-Nagants are being dropped into a modern South Korean setting. This segment broadens the conversation to how legacy weapons are represented, stylized, and sometimes blended in Modern Warfare 4.
The honorable mentions continue with the AK platform. The hosts describe the AK in the beta as a reliable, hard-hitting rifle that initially surprised players with how controllable it felt, especially when suppressed and tuned with the right attachments. Between the first and second beta weekends, however, the developers pushed balance changes that toned it down, including adjustments to recoil and time-to-kill, which pulled it back from being a dominant all-purpose rifle. They then shift to the MR762, closely related to the HK417, and talk about it as a marksman platform that can be converted to full auto using an Apex kit in real life. In the game, this rifle offers low recoil and strong damage output, making it a standout in modes like Kill Block where holding angles and locking down lanes is crucial. They mention that in the real world they would run both steel and brass ammunition through such a rifle to test reliability across different loads. From there, the conversation transitions into the M4 platform, which starts to emerge as their clear number one pick. They describe the in-game M4A1 “Res 2” configuration as a very stock baseline rifle, and explain how swapping to shorter or longer uppers allows the platform to flex between close-quarters and marksman roles within the beta’s weapon progression system.
In the final segment, the hosts explain why the M4 platform earns the top spot in their Modern Warfare 4 beta ranking. They walk through several in-game variants and barrel options: a 7-inch 5.56 PDW-style configuration for ultra-close engagements, a Geissele upper around 11.5 inches that dominates short to medium ranges, and a Mark 12-style upper tuned for longer-distance fights and more precise shooting. They emphasize how easy it is in the beta to transform the M4 by swapping uppers and attachments to match different maps and modes, making it the most adaptable rifle in their lineup. At max level, the M4 unlocks an Apex AR57/Hurricane-style top-mounted magazine configuration that delivers an extremely high rate of fire with very manageable recoil, cementing the rifle’s status as the most versatile gun in the beta. As they wrap up, the hosts talk about the anticipated Modern Warfare 4 release around October 23rd and joke about taking time off work to grind the full game at launch. They also briefly mention their excitement for GTA 6, reflecting on how long it has been since GTA 5 released and predicting that this fall could be a huge season for big game launches.